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Earth Atlantis Review (Nintendo Switch)

Written past times James Nicolay


Title: Earth Atlantis
Developer: Pixel Perfex
Publisher: Headup Games
Genre: Action, Shoot-‘Em-Up
Price: $14.99



globe Atlantis is a unique shoot-‘em-up game inwards the tradition of classics similar Gradius in addition to Life Force (aka Salamander) on NES. What makes this game especial is the beautiful hand-sketched visuals of both the overworld, the enemies, in addition to the submarines that y'all control. The gameplay is simple, amongst exclusively 2 buttons to master—and the soundtrack of the boss battles audio terrific equally well, though the overworld background music singularly loops. The 3 large drawbacks to this game are the imbalance of the difficulty inwards some boss battles, the frame charge per unit of measurement dips, and, ironically for this visually striking game, the monotonous experience of the gameplay at times.




The narrative is quite sparse inwards globe Atlantis: some a century from now, the public is completely submerged. You volition command a basic looking submarine (shoot amongst ZR in addition to plow to the other direction amongst ZL) in addition to navigate nether H2O inwards search of bosses piece picking upward mightiness upgrades along the way. There are 38 bosses all inwards all in addition to some strange mechanical-robotic body of body of water creatures—all of these bosses are staged amongst fantastic orchestral music, which ramps upward the excitement or anxiety of the player.




The visuals reminded me a lot of some of the paper-brown early on sketches of Leonardo Da Vinci—think of the likes of Vitruvian Man—pencil/ink sketches on brown/sepia paper. Hence, the hand-drawn character of the entire game is zip to scoff at. The obstruction amongst this chosen fine art trend is that some of the areas of the overworld are confusing equally some paths initially seem un-passable because the drawings of broken steel bars from drowned buildings are non also dissimilar looking from ones that are passable. The exclusively clear clues are to await for enemies who are swimming through these faux-obstacles. But this is only a pocket-size fry flaw. Some pop landmarks such equally the Statue of Liberty makes an appearance underwater: really cryptic in addition to cool at the same time.

The power-ups are randomly dropped past times the enemies: some are bombs, missiles, homing rockets, in addition to each fourth dimension y'all larn a P bubble, your submarine gets to a greater extent than powerful amongst to a greater extent than ammunition firing from both sides of the submarine. You larn to unlock other submarines when y'all destination the entire call for or past times defeating all the 38 bosses spread all over a singular deep aquatic overworld; every fourth dimension a boss is defeated, a novel path opens up. The map on the enshroud is also simplistic—I strongly propose that y'all read carefully the how-to-play pick inwards the card in addition to familiarize yourself amongst the legend of the map.




After defeating near a dozen of bosses, I got frustrated amongst ane boss that has the mightiness to destroy my submarine inwards 2 hits. The annoying thing is that the difficulty of this boss is agency also early on inwards globe Atlantis in addition to no thing how powered upward my submarine is, it hardly matters equally my submarine explodes when it gets contact amongst the boss twice. Every fourth dimension my submarine explodes in addition to I travel for the travel along option, I travel dorsum to a relieve indicate in addition to I convey to grind a flake inwards lodge to larn powered upward again—and this becomes annoying equally no thing how powered upward the submarine is, it yet explodes later 2 hits from that boss. Hence, some ninja skills are required inwards defeating this boss. Or at least, maybe, the power-ups should experience useful in addition to appropriate inwards defeating some bosses, rather than only mindlessly firing weapons at them.

The game feels sluggish inwards some parts, belike dipping below xxx fps bulk of the time. It’s yet playable, but it would’ve been a much ameliorate experience if the exploration were smoother.




While the visuals await fantastic, at that spot are times when I was playing globe Atlantis that I was wishing at that spot were to a greater extent than colors to it—or something to intermission the monotony of the visuals in addition to the background music. I ever detect an excuse to forgive an indie game because of the budget of the production, but I experience that a niggling flake of multifariousness inwards the overall presentation would’ve been to a greater extent than than welcome.

As an indie game, globe Atlantis is a proficient game to comprehend one’s itch for a shoot-‘em-up experience on the Nintendo Switch. I only discovered reading online that the game genuinely has already been patched to residual the difficulty—but I played genuinely the latest version already. Maybe hereafter patches volition brand this game a lot smoother amongst balanced difficulty. H5N1 local co-op trend genuinely volition also hold upward a dainty addition.


Rating: 3.5/5


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