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Aca Neogeo: Blazing Star Review (Nintendo Switch)

Written past times Anthony L. Cuaycong


Title: ACA NeoGeo: Blazing Star
Developer: Yumekobo
Publisher: Hamster
Genre: Action, Shooter, Shoot-'Em-Up
Price: $7.99



When Blazing Star was introduced inwards the piece of cake nineties, arcades were already replete amongst shoot-em-ups. In fact, it could survive reasonably argued that gamers were cook to motion on to other genres, having already spent many a quarter on standout lone-assault side scrollers. Still, SNK was confident its latest liberate would have a hearty welcome; coming on the heels of the well-regarded Pulstar, it boasted of unique gameplay, then-cutting-edge computer-graphics renderings, too pregnant replay value aided inwards no modest mensurate past times the less-insane scenarios it presented.




True enough, Blazing Star became a hit, pushing the boundaries of SNK’s 16-bit hardware too reflecting the advances developers made insofar every bit shmups were concerned. It helped, to survive sure, that the liberate offered just what gamers wanted: familiarity amongst a rub. It was soundless an action-packed side scroller, unabashedly trumpeting the best traits of its contemporaries; stages would involve players to navigate through countless enemies piece armed amongst unlimited ammunition. That said, it featured an interesting twist; it did non render an auto-fire option. Instead, it allowed for diversity inwards describe of shot depending on the frequency too footstep of the button-mashing. Normal taps would yield traditional shots. Faster taps would Pb to to a greater extent than powerful shots. Press-and-hold taps would range charged shots upon proper collection of powerups.




Given Blazing Star’s myriad positives too widespread appeal, it was no surprise for SNK Playmore to oversee its reintroduction on the Switch this year. Although it was likewise made available on the iOS too Android platforms before this decade, Blazing Star feels much, much to a greater extent than at dwelling solid on Nintendo’s latest console, which offers both portability too physical clit feedback. It is particularly appealing when played undocked too on the go, amongst the six-inch covert size too 720p resolution a welcome compromise to own got inwards all the activeness too homecoming the outdated backgrounds irrelevant.




Be forewarned, however. Even every bit Blazing Star comes off every bit to a greater extent than forgiving than Pulstar, it remains a formidable challenge, particularly for those who own got neither the patience nor the stamina to replay ramped-up levels. Hand-eye coordination is crucial, although the Switch offers a range goodness the arcades did not; it has a Pause clit that lets players grab their breath too residue their weary hands. Moreover, it enables salve states that effectively serve every bit unlimited credits; players tin pick upwards directly from where they left off. And brand no mistake; this characteristic is invaluable because dying is non an option. It is inevitable, perchance fifty-fifty a necessity inwards low-cal of the steep learning curve.




Parenthetically, Blazing Star offers the High Score too Caravan modes likewise seen inwards other ACA NeoGeo titles. In these cases, in that place are no crutches past times agency of salve states, too hitting the Pause clit ends the game. Put simply, these are perfect for the ultra-competitive types who similar to run across their achievements validated via their progress inwards online leaderboards. And if they’re actually smashing on giving SNK Playmore the finger, they mightiness desire to consummate the game using all half dozen ships.




In sum, ACA NeoGeo: Blazing Star is an absolute create range at $7.99. As amongst the master copy arcade title, the Switch port carries the same catchy soundtracks, the same funky English linguistic communication voiceovers courtesy of a distinctively Japanese talent, too the same gameplay-enhancing cutscenes. Even the biting text is happily retained; later a frustrating circular that results inwards death, players volition non aid but survive motivated past times the taunting “You neglect it! Your science is non enough, run across yous adjacent time, bye-bye!” message flashed on the screen. With the game telling them that they cannot rhythm out it, they are buoyed to endeavor again, too again, too ane time again – to their peril, too to their heart’s content.



THE GOOD:
  • One of the best retro shmups
  • Provides outstanding replay value
  • Offers an array of options
  • Sound too vocalism tracks are fun too funky
  • Great cost point

THE BAD:
  • CGI sprites don’t stand upwards the exam of time
  • Less hard than Pulstar, but soundless incredibly hard to rhythm out all vii levels


RATING: 9/10


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