Written by James Nicolay
Title: Mr. Shifty
Genre: Action/Adventure
Developer: Team Shifty
Publisher: tinyBuild Games
Price: $14.99
Release Date: Apr 13, 2017
Also Available On: PS4, XB1, Windows as well as Mac
At its core, Mr. Shifty is a fun activity game played from overstep perspective, reminiscent of Hotline Miami as well as many classic games similar the showtime The Legend of Zelda on NES. The showtime hr of playing the game feels almost illegal equally it is agency also much fun, but the repetitive enemies, interruptive bugs, as well as frequent frame charge per unit of measurement drops tin spoil one's total appreciation of the game.
You play equally the eponymous grapheme alongside ane cool power: similar to X-men's Nightcrawler, y'all tin teleport a few steps inwards front end of y'all (with a reticle guiding y'all where the shift volition accept you), almost making y'all invisible as well as invincible when taking downward enemies. While Mr. Shifty seems overpowered, there's ane catch: y'all buy the farm when y'all teach hitting ONCE. To me, this is a fair penalization equally y'all tin shift 5 times rapidly to whatever direction, thereby, making y'all hard to hold upwards pinned downward yesteryear enemies. After 5 quick successive shifts, in that place is a fourth dimension refresh of the ability, as well as so the histrion should hold upwards strategic when using the shifts. If y'all shift gradually ane time at a time, the cool downward also industrial plant (one 2nd per shift slot), as well as so the shifting push clit should non hold upwards spammed mindlessly.
There are only 2 existent actions inwards the game: y'all tin press B or R push clit to shift to the management inwards front end of you, as well as y'all tin press Y or L push clit to punch enemies or throw weapons at them. Most enemies ask at to the lowest degree 2 punches 2 defeat them, a few requires three. There are weapons to alternative up: generally non-gun weapons or sticks, or dropped items to throw dorsum at the enemies. Strange enough, Mr. Shifty never uses a gun (cool tidbit though, unopen to pickable weapons seem to receive got Greek Mythology references).
There are times when a perfect strategy of shifting as well as punching is best employed specially when many enemies laid on y'all at once. And this is where Mr. Shifty feels similar a genuinely expert strategy or stealth video game. You tin shift from ane room to the next, as well as mayhap shift towards the dorsum of the enemies to brand a stealth attack. Most enemies tin shoot y'all inside 2 seconds of targeting you; hence, y'all receive got to hold upwards quick inwards social club to shift your agency to vanquishing all enemies so that the adjacent portal tin atomic number 82 y'all to the adjacent levels.
There are 140 levels inwards Mr. Shifty's xviii stages. More types of enemies teach introduced along the agency as well as unopen to novel phase obstructions similar lasers, bomb barrels, no-shift zones, etc. There are few puzzles introduced throughout the game, as well as most of the time, the histrion only revels inwards defeating enemies later enemies, degree later level.
The showtime hr of the game was the most fun business office equally the histrion feels ridiculously powerful as well as badass because it's slowly to brand utilisation of the shifting powerfulness to defeat enemies. The game script tin hold upwards hilarious (or crass, at times), farther adding to the foreign hilarity of the addictive violence inwards this game. The story of the game is almost irrelevant equally the iii characters hardly genuinely interact together all throughout the game. You are guided yesteryear Nyx, a adult woman who directs y'all your objective inwards every degree (with the ultimate goal of stealing a plutonium marrow from a supposedly highly secured building), as well as Chairman Stone, the large boss of the game.
After the showtime hr of playing, the histrion powerfulness experience that the game gets repetitive equally the enemy types don't genuinely teach much variety. However, the difficulty is laid to gradual--hence, the histrion volition nonetheless experience the urge to play the game despite failing or dying a lot of times.
Having been exposed to activity games of the NES or Famicom, I don't genuinely receive got problems when a 2D activity game similar Mr. Shifty gets repetitive--mostly because the no-brainer seem is genuinely something I await forwards to specially later playing AAA games. And this is why, I recollect Mr. Shifty is perfect for Nintendo Switch equally it's slowly to alternative upwards every immediately as well as and so for unopen to fun, brainless activity gaming.
The only existent draw of piece of occupation organisation I receive got piece playing the game is how the game hung upwards on me iii times inwards my almost 5 hr play through. What was annoying was it happened inwards ane of the most hard levels inwards the game, inwards Stage 18, where I struggled through a degree for to a greater extent than than thirty minutes, as well as later going through the portal for the adjacent level, the game gave me an mistake screen. I had to reboot the game as well as restart the entire phase again, almost four levels prior to the hard degree which I painstakingly played for a long time.
The latter levels also felt extremely irksome equally the frame charge per unit of measurement dropped to extremes where every shifting guarantees microsecond of freezes. The game was nonetheless playable, though. So when the game gave me an mistake screen, rebooting the game genuinely fixed the frame charge per unit of measurement drops.
I promise that a acre for this game comes before long equally I recollect I volition nonetheless hold upwards visiting unopen to levels inwards the hereafter inwards social club to only challenge myself alongside fewer deaths as well as faster finishing fourth dimension for each level.
Possible rooms for improvement: mayhap dissimilar types of phase or place for the levels, power-ups for to a greater extent than distant shifting, as well as mayhap unopen to bonus items for quick invincibility period. And mayhap unopen to collectibles per level, too.
Generally, I had a smash playing the game, specially equally it made me experience equally if I were inwards a pop scene inwards the moving-picture present Kill Bill as well as I encountered so many enemies inwards the room yet nonetheless experience it's alone possible to defeat them all. I recollect Mr. Shifty has a lot of neat potential equally a novel IP, as well as I recollect it's nonetheless worth a try, but defeinitely I'm to a greater extent than than excited for a to a greater extent than refined sequel inwards the future.
SCORE: 3.5/5
A download code was provided for the operate of this review.
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