MASIGNCLEAN101

Atelier Firis: The Alchemist Too The Mysterious Journeying Review (Playstation 4)

Written by: Alexander O. Cuaycong together with Anthony L. Cuaycong


Title: Atelier Firis: The Alchemist together with the Mysterious Journey
Developer: Gust Co. Ltd.
Publisher: Gust Co. Ltd., Koei Tecmo
Genre: RPG
Price: $59.99 (PS4) / $39.99 (PS Vita) / $59.99 (Steam)
Also Available On: PS Vita, Steam



The Atelier serial has ever had a soft topographic point inward the hearts of lovers of Japanese Role Playing Games. Instead of focusing on universe-ending disasters or on roughshod demons bent on conquering the known world, this JRPG serial starts off its stories modest together with simple. Featuring light-hearted characters together with compelling gameplay mechanics, games inward the serial are refreshing takes on the genre, showing that you lot don’t demand a deep together with black storey to last invested together with engrossed. Atelier Firis: The Alchemist together with the Mysterious Journey is no exception. As the 18th game to last released inward the principal series, it offers rattling petty departure from the formula followed past times the other Atelier games.




Atelier Firis starts off amongst Firis Mistlud, who dreams of a twenty-four hr catamenia when she tin larn out her dwelling together with explore the exterior world. H5N1 jeopardy come across amongst Sophie Neuenmuller, the protagonist inward Atelier Sophie: The Alchemist together with the Mysterious Book, gives Firis an idea: By hollo for Sophie to instruct her alchemy, she would non solely last able to defend herself should the demand arise; she would every bit good create got the perfect argue to larn out her dwelling together with satisfy her wanderlust.

This is Atelier Firis’ storey and, overall, it industrial plant rattling good inward tandem amongst the gameplay. Explore the world, brand items, together with defend yourself against monsters every bit you lot await for novel recipes together with ingredients. Create a diversity of potions together with equipment to improve ready yourself for the journeying ahead. Use items to poisonous substance together with harm enemies, or laissez passer on yourself together with your allies buffs to brand fights move smoother.




H5N1 substance mechanic of the game is that items are non only run-of-the-mill potions together with store-bought equipment; spell those do exist, a bulk of what you’ll utilization are objects crafted past times Firis herself. These items are subject non solely on the type of cloth used, but every bit good on the lineament of the ingredients. For example, pelting H2O mightiness create got a marginal final result on your potion, but bound H2O from the mountains tin laissez passer on out buffs together with defensive boosts during battle.

This type of crafting arrangement allows you lot to customize the items you lot make, together with there’s a existent sense of fulfilment when you lot contend to create a powerful special made past times combining high-tier ingredients together. It non solely encourages you lot to explore, scavenge, together with create; it every bit good rewards you lot for taking the fourth dimension to pore through each place thoroughly. It makes discovering novel dungeons a joy, every bit the items gathered on the plain aren’t only forage to sell off to the nearest merchant, but are actively helpful inward your recipes. It gives off a constant feeling of progression every bit Firis’ alchemy gets to a greater extent than together with to a greater extent than refined together with she is able to create to a greater extent than effective items to utilization inward battle.




However, every bit practiced every bit the game is, it does create got its flaws. For one, the arrangement encourages grinding together with serves to ho-hum downwardly the gameplay. While non explicitly bad inward together with of itself, it tin sometimes experience similar padding every bit you lot trudge through the dungeon, hunting for specific items over together with over again. For another, the storey suffers greatly from lack of pacing. While players are originally given a fourth dimension limit, this is laid aside for a large purpose of the game. There is to a greater extent than than plenty fourth dimension to striking most major storey bits fifty-fifty for those who similar to dally. In fact, the fourth dimension bound goes away halfway through the story, together with Atelier Firis starts to favor a to a greater extent than open-world type of gameplay to allow you lot explore at you lot ain pace. At this point, storey bits come upwards few together with far between, feeling similar an afterthought. While the game does characteristic multiple endings, it doesn’t disabuse you lot of the notion that the storey has taken a backseat to its gameplay.




And every bit for the opened upwards world? While the maps are large together with fun to explore, together with a diversity of quests be to laissez passer on the histrion meaningful together with concrete goals, eventually, due to the nature of the game, you’ll striking a indicate where a large purpose of it feels empty together with lifeless. There are no random events, together with spell the game does contain a day-and-night cycle, it affects the battles to a greater extent than than anything, together with fourth dimension inward price of gameplay becomes essentially meaningless.

All inward all, Atelier Firis is a practiced JRPG, but petty else. It’s got a unproblematic story, fashionable art, together with practiced game mechanics, but it suffers heavily from its elephant-walk footstep together with an inevitable demand to grind. Fans of previous Atelier titles together with of the genre volition discovery a lot to similar nearly it, but those who prefer to a greater extent than story-driven games would do good to rest away.



THE GOOD
  • Wonderfully drawn environments
  • Cute fine art mode together with characters
  • Big together with opened upwards globe amongst plenty to explore
  • A broad diversity of items to arts and crafts amongst varying effects 
  • Good game mechanics
  • Multiple endings

THE BAD
  • Grinding cannot last avoided
  • Simplistic together with oftentimes slow-paced
  • Large maps that are oftentimes empty


RATING: 7.5/10

Share This :
Sarah