Written By: James Nicolay
Title: Thumper
Developer: Drool
Publisher: Drool
Genre: Rhythm
Release Date: May 18, 2017
Also Available On: PC, PS4, PS VR, XB1
It's funny that I direct hold to showtime this review amongst a disclaimer: the best agency to review this game is through a video. For a written review, I experience obliged to piece of occupation light-headed metaphors inward venture to depict the gaming experience to a greater extent than aptly. Thumper, which has been described every bit a 'rhythm violence' game is an unforgettable gaming experience that is akin to riding a virtual roller coaster inward the 22nd century together with defeating Aliens inward perfect beat together with beats. I dear this game immensely.
I did warn yous that it's hard to pose this review into words. Haha.
The gameplay sounds deviously simple: yous navigate a infinite beetle inward a roller-coaster-like path together with yous press your controller buttons when obstacles together with turns appear. You press a push to 'put pressure' on approximately route sections to grade the beats, approximately other push for jumping, avoiding spikes together with other obstacles, together with a twain of buttons each fourth dimension yous slip every bit yous turn, avoiding bumping into sudden curves. If yous larn hitting once, yous volition lose a protective layer of the infinite beetle. You larn hitting twice, yous repeat the segment where yous started.
Good thing, Thumper's levels are broken into smaller segments that could hold out anywhere from 10 to mayhap thirty. Each segment is broken into a serial of turns together with obstacles, together with your functioning is rated later each segment. This is real helpful because of ii things: inward illustration yous fail, yous won't direct hold to repeat a truly long segment of the level. And the 2nd create goodness is that, the numerous segments allows for casual mistakes for noob gamers similar me.
It seems deceiving that yous volition come across exclusively nine levels of Thumper when yous showtime the game. But brand no mistake, each grade in all likelihood takes at to the lowest degree 15-45 minutes of your attention. Some segments involve mayhap to a greater extent than than 10 minutes to perfect every bit the beat gets stricter together with faster the farther yous larn inside the level. Occasionally, yous larn into a segment amongst a boss, together with here, yous direct hold to hold out able to hitting the buttons inward perfect beat inward venture to defeat the villain together with maintain to the adjacent segment or complete the level.
That's the slow business office to describe. Let me elbow grease to depict how the visuals together with the sound of this game piece of occupation beautifully.
Many volition telephone phone the levels real trippy. It's both colorful together with dull at the same time, amongst approximately metallic element together with luminous surfaces together with lights seen inward the tracks together with the environments. The beauty of the visuals is that they definitely complement the mood of the game. While for some, they would nation that the lack of other visual elements inward the game could hold out dull or fifty-fifty lazy, I experience that the developers are aiming for a claustrophobic experience that well-nigh feels similar yous are playing inward VR, despite non using a VR device (by the way, the game is truly playable inward PS VR).
One of the original challenges of the game is for the gamer to hold out able to react real speedily to the surroundings together with come across the obstacles together with plough real early on. This is the difficulty I had when I played it on Switch inward handheld mode--it's a fighting hard to come across the incoming turns together with obstacles amongst the modest screen. Playing the game inward docked agency amongst my 55" curved tv, however, the game felt much easier to navigate, and, non surprisingly, to a greater extent than intense.
The best characteristic of the game, though, is truly its music--and the agency the soundtrack truly shapes the mood together with note of the entire game. I researched together with constitute out that the music was composed yesteryear Brian Gibson, the bassist for the ring Lightning Bolt. To most of us who are together with thus used to playing beat games amongst anime themes or popular songs, playing the game amongst its atmospheric ultra-low bass licks amongst the brooding colors, amongst growling monster sounds from the bosses, mightiness truly enhance the gamer's blood pressure level every bit the game does larn intense farther on. It goes without proverb that yous truly direct hold to plough upward your speakers or headphones when yous play Thumper. You're inward for an unforgettable ride.
There were moments when I was playing Thumper on Switch, I was trying to imagine how it would hold out similar to play this on VR. I am easily nice amongst approximately horror games together with whatsoever illustration of claustrophobia is something that I oftentimes avoid. But for Thumper, the game feels to a greater extent than of an experience rather than a mere game where yous simply direct hold to force buttons inward venture to larn through amongst it. Playing Thumper is comparable to going on a trip to a Tron-like high-tech environment--and yous exit the Blue Planet amongst a thumping view but incredibly satisfying smiling on your face.
Release Date: May 18, 2017
Also Available On: PC, PS4, PS VR, XB1
It's funny that I direct hold to showtime this review amongst a disclaimer: the best agency to review this game is through a video. For a written review, I experience obliged to piece of occupation light-headed metaphors inward venture to depict the gaming experience to a greater extent than aptly. Thumper, which has been described every bit a 'rhythm violence' game is an unforgettable gaming experience that is akin to riding a virtual roller coaster inward the 22nd century together with defeating Aliens inward perfect beat together with beats. I dear this game immensely.
I did warn yous that it's hard to pose this review into words. Haha.
The gameplay sounds deviously simple: yous navigate a infinite beetle inward a roller-coaster-like path together with yous press your controller buttons when obstacles together with turns appear. You press a push to 'put pressure' on approximately route sections to grade the beats, approximately other push for jumping, avoiding spikes together with other obstacles, together with a twain of buttons each fourth dimension yous slip every bit yous turn, avoiding bumping into sudden curves. If yous larn hitting once, yous volition lose a protective layer of the infinite beetle. You larn hitting twice, yous repeat the segment where yous started.
Good thing, Thumper's levels are broken into smaller segments that could hold out anywhere from 10 to mayhap thirty. Each segment is broken into a serial of turns together with obstacles, together with your functioning is rated later each segment. This is real helpful because of ii things: inward illustration yous fail, yous won't direct hold to repeat a truly long segment of the level. And the 2nd create goodness is that, the numerous segments allows for casual mistakes for noob gamers similar me.
It seems deceiving that yous volition come across exclusively nine levels of Thumper when yous showtime the game. But brand no mistake, each grade in all likelihood takes at to the lowest degree 15-45 minutes of your attention. Some segments involve mayhap to a greater extent than than 10 minutes to perfect every bit the beat gets stricter together with faster the farther yous larn inside the level. Occasionally, yous larn into a segment amongst a boss, together with here, yous direct hold to hold out able to hitting the buttons inward perfect beat inward venture to defeat the villain together with maintain to the adjacent segment or complete the level.
That's the slow business office to describe. Let me elbow grease to depict how the visuals together with the sound of this game piece of occupation beautifully.
Many volition telephone phone the levels real trippy. It's both colorful together with dull at the same time, amongst approximately metallic element together with luminous surfaces together with lights seen inward the tracks together with the environments. The beauty of the visuals is that they definitely complement the mood of the game. While for some, they would nation that the lack of other visual elements inward the game could hold out dull or fifty-fifty lazy, I experience that the developers are aiming for a claustrophobic experience that well-nigh feels similar yous are playing inward VR, despite non using a VR device (by the way, the game is truly playable inward PS VR).
One of the original challenges of the game is for the gamer to hold out able to react real speedily to the surroundings together with come across the obstacles together with plough real early on. This is the difficulty I had when I played it on Switch inward handheld mode--it's a fighting hard to come across the incoming turns together with obstacles amongst the modest screen. Playing the game inward docked agency amongst my 55" curved tv, however, the game felt much easier to navigate, and, non surprisingly, to a greater extent than intense.
The best characteristic of the game, though, is truly its music--and the agency the soundtrack truly shapes the mood together with note of the entire game. I researched together with constitute out that the music was composed yesteryear Brian Gibson, the bassist for the ring Lightning Bolt. To most of us who are together with thus used to playing beat games amongst anime themes or popular songs, playing the game amongst its atmospheric ultra-low bass licks amongst the brooding colors, amongst growling monster sounds from the bosses, mightiness truly enhance the gamer's blood pressure level every bit the game does larn intense farther on. It goes without proverb that yous truly direct hold to plough upward your speakers or headphones when yous play Thumper. You're inward for an unforgettable ride.
There were moments when I was playing Thumper on Switch, I was trying to imagine how it would hold out similar to play this on VR. I am easily nice amongst approximately horror games together with whatsoever illustration of claustrophobia is something that I oftentimes avoid. But for Thumper, the game feels to a greater extent than of an experience rather than a mere game where yous simply direct hold to force buttons inward venture to larn through amongst it. Playing Thumper is comparable to going on a trip to a Tron-like high-tech environment--and yous exit the Blue Planet amongst a thumping view but incredibly satisfying smiling on your face.
Rating: 4.5/5
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