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Tekken Vii Review (Playstation 4)

Written By: Bernard Julius Paje


Title: Tekken 7
Developer: Bandai Namco Studios
Publisher: Bandai Namco Entertainment
Genre: Fighting
Also Available On: XB1, Steam, Arcade



When I was withal a student, I discovered a game that I had no sentiment would alter the landscape of competitive thespian versus thespian games: Street Fighter 2. I was straight off addicted to this game when I got a re-create of the console version roughly fourth dimension later. I played this game a lot yesteryear myself too alongside friends (even though I did non larn real skilful at it because I prefer playing platformers too role-playing games) too I knew that this game volition live a genre-defining template for games of its sort inward the future.

H5N1 few years afterwards – after the huge natural springtime inward character of 2D sprite-based games too during the infancy of 3D polygonal games – a couplet of fighting games that took payoff of 3D technology scientific discipline got released: Virtua Fighter too Tekken. These games had people flocking inward arcades dorsum inward their heyday. Of the two, Tekken resonated alongside me to a greater extent than because I establish the gameplay too graphic symbol designs better. I also played the console version of it when it was released too I enjoyed its mechanics fifty-fifty more. I too then proceeded to trounce Arcade Mode for each graphic symbol to unlock their rendered ending movies equally good equally to unlock all the undercover characters. Good times!




GRAPHICS

Fast forrard to now: The latest numbered Tekken installment is finally released for consoles! It has been a piece since I played a numbered Tekken unloose (which was the portable version of Tekken 6) so I i time over again got excited to larn to play a canon entry of the serial (last gen’s Tekken Tag Tournament 2 does non count). While the overall plot of the Tekken universe is fairly convoluted, I intend the rendered cinematics for this serial only keeps on getting improve too improve for each entry. It only goes to present how much technology scientific discipline has improved greatly since the original Tekken. And speaking of the original Tekken, all of its opening too ending movies are included inward this game. In fact, ALL of Tekken’s rendered movies are here! Cinematics from Tekkens business office 1 to 6, equally good equally from the 2 Tekken Tag Tournament games are all here. As you lot play Tekken 7, you lot tin unlock literally all the arcade too story cinematics from all the Tekkens! There’s also unlockable concept fine art for each installment equally well. Awesome stuff!

Beautiful cinematics aside, the actual in-game graphics are also a marvel to await at. Each of the characters is gorgeously animated too stands tall on-screen. H5N1 constant too smooth 60FPS is maintained for the bulk of the game, alongside framerate stuttering apparent solely during loading times before a tally begins. The fighting areas are also nicely rendered, alongside vibrant backdrops that accept detailed too sometimes interactive elements inside it (like breakable floors too railings). Story means incorporates diverse graphic styles, alongside chapter introductions to a greater extent than ofttimes than non told through a static 2D scrolling artwork, equally good equally via cinematics that transition to the in-game graphics.

One tike graphical number I experienced a lot is clipping, which is a mutual work of 3D graphics where parts of an object tin move through another. It is real noticeable during surely instances, especially when you lot sweat to throw large characters similar Kuma or Panda. As I mentioned, this is a real mutual number for 3D graphics too has been acquaint since the starting fourth dimension Tekken, too it volition non impact the fun you lot accept alongside the game inward whatever way.




MUSIC

Overall, the novel music for Tekken seven is great. The music used during menus is low-cal too relaxing, piece the ones used during battle are fast too upbeat. The good effects for menus, punches too kicks volition withal good the same to you lot if you lot accept played whatever of the before Tekken games. And if you lot similar the music of the previous games, too then you’re inward for a process because this game also has ALL the music from the previous installments of Tekken. Very cool! Just similar the cinematics, you lot tin play whatever music rail you lot desire via the Jukebox mode. You tin also customize the music that plays for each department of the game (via 3 playlists). There are also preset music configurations available, inward representative you lot practise non desire to create a custom playlist.

One tike gripe I accept is alongside the means the game handles voiceovers. Like the multifariousness inward languages of the previous games, characters ever speak their lines inward their native language: Nina speaks English, Heihachi speaks Japanese, Claudio speaks Italian, Kuma too Panda ROAR, etc. What is weird is they beak to each other using their linguistic communication of selection yet they somehow sympathize each other. It is only so jarring to psyche to at times too feels unnatural. But since this has been the Tekken norm for a few games at nowadays I justice nosotros accept to alive alongside it. As they say, if it ain’t broke…

Oddly plenty though, Josie Rizal does non speak Filipino. :D




GAMEPLAY

As always, the activeness is Tekken is fast too furious. Tekken 7, similar whatever polished sequel, has several novel features that add together to a greater extent than multifariousness too unpredictability to a match. Tekken 6’s Rage System has been expanded to add together Rage Arts (much similar SF’s super moves) too Rage Drives (a powerful displace that most of the fourth dimension tin live executed during a combo for extra damage). Another novel characteristic is the Power Crush, which makes your graphic symbol impervious to all attacks except throws too moves that striking low. While you lot are inward this near-invulnerable the world you lot tin withal laid upwards on too perform combos, making this a potential momentum changer if used against your opponent correctly. Also, at that topographic point are times when actions similar nigh misses, striking collisions too Great victories (when i thespian beats his or her opponent alongside real petty wellness left) are accompanied yesteryear a ‘slow motility unopen up’ effect, which is real cool too adds tension to a match. Repeatedly triggering this lawsuit is a potential crowd-pleaser at e-sports events too the like. Speaking of e-sports players though, roughly of them may discovery this a tad annoying because it could potentially mess upwards their timing (particularly during nigh misses) too I am non fully surely if it tin live disabled at the fourth dimension of writing (a patch to add together an alternative to disable this is possible of course).

Tekken 7’s story means – subtitled “The Mishima Saga” – has i build new, kick-ass feature: The inclusion of Street Fighter legend Akuma into official Tekken lore! For someone similar me who grew upwards playing both games this is only so freaking cool! I volition non advert whatever spoilers, but the means Akuma has been retconned into the story is clever; it doesn’t experience forced too it works. Playing equally Akuma is also going to live real familiar if you lot grew upwards using him (or to roughly extent Ryu or Ken) inward whatever of the Street Fighter games where he is business office of the roster. All his moves are hither too most all his combos work. If you lot had no prior Tekken experience but tin dish out roughly penalty inward Street Fighter too then you lot tin most probable stand upwards a adventure against an experienced Tekken player. This is also quite perchance the closest experience nosotros volition ever larn to the (most likely) cancelled Tekken X Street Fighter (google it – Street Fighter X Tekken is a unlike game guys).

The story expands on diverse events laid upwards during previous Tekken games’ timelines, at times fifty-fifty using the actual cinematics from the previous games prior to handing you lot command of your character. That said, piece the overall story is great, the gameplay inward this means is sort of meh. There are several instances where the game uses quick fourth dimension events (QTE’s), which appear to live an oddity for a fighting game but withal operate nonetheless. Also, several chapters of the story accept you lot battling a bunch of generic Tekken Force soldiers (or Jacks) inward succession. I personally establish these fights repetitive too boring, but thankfully they chain into the story laid upwards pieces nicely. Another original flaw of story means is its length; you lot tin trounce it inward i too a one-half to 2 hours. Other of late released fighting games accept longer story modes (with multiple endings) too offering a improve unmarried thespian experience overall, so you lot may destination upwards slightly disappointed inward this regard.




VERDICT

Tekken seven is a dandy game that tin live enjoyed yesteryear both casual players (like me) too fighting game enthusiasts. If you lot are similar me too grew upwards loving Tekken’s characters, storytelling too sense of humor too then this game is for you. And if you lot are a Tekken enthusiast too then the novel features too nuances volition definitely appeal to you. Oh, too veteran shotokan warriors tin easily bring together the struggle equally well, cheers to Akuma.



PROS

  • It’s skilful ol’ Tekken alongside a bunch of improvements.
  • It has most every Tekken cinematic too music rail inward it.
  • AKUMA IS NOW H5N1 PART OF TEKKEN CANON! Like, really!


CONS

  • Story means is sort of brusk too lacks diversity.
  • The means characters utilisation unlike languages to speak alongside i roughly other is so weird.
  • Some graphical clipping hither too there.



RATING: 8.5/10

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