Written by: Patrick Orquia
Title: Elliot Quest
Publisher: PlayEveryWare Games
Developer: Luis Zuno (Ansimuz Games)
Genre: Action-adventure, platformer, RPG
Release Date: May 11, 2017 (3DS eShop)
No. of Players: 1 player
Price: $14.99
What exercise yous larn when yous combine a whole lot of Zelda II: The Adventures of Link, a combat Megaman, a dash of Metroid, too sprinkled amongst Kid Icarus? Influenza A virus subtype H5N1 retro-awesome game! Elliot Quest is such a one, around other 8-bit retro-inspired indie game that takes the best things that operate amongst the aforementioned gamea too give it a novel breath of fresh air. It looks, plays, too sounds similar a game that came out inwards the belatedly 80s to early on 90s. Developed past times solely a unmarried person, Luis Zuno, it was starting fourth dimension released inwards 2015 on habitation consoles too PC, too at nowadays has been ported to Nintendo 3DS. Like other action-adventure RPG games, this 1 feels really much at habitation on the portable console, too at nowadays it looks fifty-fifty amend (for me, at least), amongst stereoscopic 3D.
Elliot Quest is virtually the adventures of Elliot, a human cursed past times an evil Satar (a demon). He cannot die, only gets weaker too weaker past times the day, too if he doesn’t elevator the curse, he volition move a Satar himself. He has to larn tending from the Guardians that move along the evil Satar from taking over Urele, Elliot’s habitation world.
This game is similar the spiritual sequel of Nintendo’s Zelda II: The Adventures of Link too similar that game, the histrion takes the titular Elliot on a journeying across an opened upwardly globe through towns too dungeons to obtain a diversity of mightiness ups too gears. Some are automatic skills, such equally the mightiness to double restrain too restrain off enemies, really handy inwards clearing large gaps too high platforms. The others tin hold upwardly equipped, such equally the mightiness of air current too the mightiness to shoot burn downwards arrows. These abilities (except for the double restrain too mightiness to restrain off enemies) eat mana points too are obtained past times defeating the Guardians that serve equally dungeon bosses.
There are v original dungeons inwards the game, four of which are needed to hold upwardly cleared inwards social club to gain access to the concluding one. These dungeons tin hold upwardly tackled practically inwards whatever order, only inwards social club to access all the sections of detail one, Elliot must already receive got access to for sure abilities. The game doesn’t specifically betoken out which to hold upwardly tackled next, thence it’s upwardly to the histrion to exercise a combat of exploration too around case too error.
Another facet of the game that is worth mentioning is how the game handgrip dying. Elliot technically cannot die, only he withal receive got HP inwards the shape of hearts (another Zelda homage). Elliot tin receive got his hearts increased past times defeating enemies too clearing dungeons, too he loses HP when hitting past times enemies. When he loses all hearts, he technically “dies” too respawns at the concluding salve point. Upon dying, Elliot loses XP, which tin hold upwardly quite frustrating particularly to players who is solely playing the game for the starting fourth dimension time. XP is obtained past times defeating enemies. When the XP bar becomes full, Elliot levels up. Each degree upwardly gives the histrion the selection to increment for sure attributes, such equally strength too agility, too each increment gives additional abilities, such equally HP regeneration too higher arrow burn downwards rate. Leveling upwardly could hold upwardly quite tedious because of the XP loss mechanic, thence the histrion may hold upwardly demand to replay dungeons to defeat enemies 1 time again to obtain to a greater extent than XP. And the to a greater extent than yous play, the to a greater extent than yous larn to original the game.
This game is no cake walk, too tin hold upwardly really challenging particularly inwards the latter parts of it. Some enemies are difficult to defeat too hurts a lot. Add to that the many platforms to accomplish too gaps to clear that may require pinpoint accuracy too timing, too yous receive got a expert amount of challenge inwards a game wrapped inwards colorful retro-inspired graphics too chip tunes.
All praises aside, this game is far from perfect, at to the lowest degree this detail version of the game. I receive got non played the past times versions of the game, only the 3DS version has 1 major flaw: it suffers from frequent frame charge per unit of measurement drops too deadening downs, though solely the visuals, the good is non affected. These deadening downs tumble out rather ofttimes the to a greater extent than the game is played, too unremarkably hitting during traversing of dungeons. The frame charge per unit of measurement drops unremarkably disappear subsequently exiting the game too going dorsum to it, only often comes dorsum almost immediately, which may require the game to hold upwardly completely shut (i.e. going dorsum to the habitation carte of 3DS) too and thence relaunching it, which tin hold upwardly much of a hassle. Also, if the deadening downwards hitting amongst no salve betoken close inwards sight, the histrion is too thence forced to play the game amongst a constant “bullet fourth dimension effect” until the game tin hold upwardly saved, which is really annoying, because it volition mess upwardly amongst your timing inwards performing, for example, double jumps or jumping off enemies or avoiding enemy projectiles too traps.
I cannot wholly recommend getting this game because of the technical issues that hinder it from becoming a legitimately swell game, only I did bask playing the game despite the issues. It is a really expert game, subsequently all, blending the many characteristics that made games such equally the early on Zelda, Megaman, too Metroid games expert too the modern nuances of the electrical flow generation. I promise these technical issues larn patched soon, too when that happens, Elliot Quest on 3DS volition hold upwardly remembered equally an amazing game too 1 of the best for the console.
REPLAY VALUE: high (ideal for speed gaming)
PROS:
- Excellent 8-bit retro-inspired visual pattern too audio, gameplay, too story
- Heavily inspired past times Zelda 2, amongst game mechanics too pattern from Megaman, Metroid, too Kid Icarus too thrown in
- Can hold upwardly really challenging particularly to novel players, amongst a really punishing XP loss mechanic too platforming that requires high accuracy, only tin hold upwardly rewarding amongst multiple playthroughs
- Very ideal for the 3DS, equally this game industrial plant best on a portable console
- The touchscreen allows for abilities, items, too mightiness ups to hold upwardly swapped speedily too efficiently without pausing the game
- The stereoscopic 3D makes the parallax scrolling too particle effects, such equally pelting too dust, expect amend than inwards previous iterations of the game
CONS:
- Very express in-gams information is provided to the player, from how the command buttons work, to which surface area must hold upwardly tackled next. The game is opened upwardly world, only instructions or NPCs pointing out or providing clues to the adjacent surface area or item of involvement would receive got been much better.
- The number of items that tin hold upwardly carried at whatever given fourth dimension is express to two. The fact that yous tin accumulate lots of coins piece playing the game too yet yous tin solely purchase 2 items at a fourth dimension is really frustrating.
- FREQUENT FRAME RATE DROPS/SLOW DOWNS. I cannot emphasize this enough. This massive flaw makes the game almost impossible to play particularly during the latter parts of the game. It’s difficult to imagine how this game passed the character command of Nintendo, if at that spot e'er was 1 done for this title. The game could receive got been rated higher if non for this 1 technical issue.
SCORE: 4/5 satars
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