Written by: Patrick Orquia
Title: Asdivine Cross
Publisher: KEMCO
Developer: Exe Create Inc.
Genre: RPG
Release Date: July 13, 2017
No. of Players: 1 player
Price: $9.99
Platform: Nintendo 3DS
Influenza A virus subtype H5N1 twain of months ago, I reviewed the game Dragon Sinker, developed yesteryear Exe Create Inc. together with published yesteryear KEMCO. I enjoyed playing that game. And now, I got my hands on Asdivine Cross for the Nintendo 3DS, every bit good coming from the same teams. Like Dragon Sinker, this game is every bit good a port of a game that was originally released for iOS together with Android a few years back, sharing the same game together with battle mechanics. It’s similar Exe Create simply used the same template to do this game, they simply changed the story together with the graphical style. Not that it’s a bad thing. If it ain’t broke, why set it, right?
Speaking of story, inward the game you lot play every bit Harvey, a fellow member of a band of outlaws called the Watchers, who, at the kickoff of the game, gets imprisoned for thievery. He finds himself inward a castle dungeon, together with meets Amelia, every bit good imprisoned for allegedly impersonating the princess of the castle. Amelia says she is the existent princess, together with every bit Harvey escapes, he doesn’t desire to run out behind Amelia, fifty-fifty if he doubts the things she says. After escaping, the 2 observe themselves off to a corking adventure, together with amongst the aid of other cast of characters such every bit Amelia’s sis Lucile together with the priestess Olivia whom they run into along the agency to bring together their party, they set to unravel the mysteries that could salve the acre of Asdivine from impending peril.
The story isn’t actually that much to like, it’s simply at that spot to permit the characters locomote from i expanse to the next, fighting enemies along the way, similar a typical RPG from the 90s. It’s non the finish that matters, it’s the journey, every bit the sometime proverb goes. And inward this game, the journeying is quite a ride.
The game doesn’t furnish lengthy tutorials. The thespian is given instructions to dissimilar game mechanics i time every bit they are encountered or unlocked, amongst the alternative to convey them repeated every bit many times every bit needed, but they are non actually that complex. Since this is on 3DS, the impact covert provides tardily access to these game options together with the world/dungeon map, amongst a dedicated push clitoris to opened upwards the said options together with i to salve the game (you tin salve anywhere inward the game). And similar Dragon Sinker, everything is set out to the player: where to run (highlighted on the map), what to do, whom to utter to, etc. I hollo back since this is originally released on mobile phones, the game has been streamlined for people who are ever on the run together with don’t pass much fourth dimension inward exploring on their own. So having removed that chemical factor from the game, much of its length come upwards inward the cast of exploring vast dungeons together with caves. Again, everything is already set downwards on the map, including hidden rooms, together with what the thespian needs to do is motion from i betoken to the side yesteryear side together with battling random enemies. The encounter charge per unit of measurement amongst these enemies tin endure adjusted, from simply one-half the normal charge per unit of measurement to double it. If the thespian wants to flat upwards fast without having to run inward circles to grind, a double charge per unit of measurement of enemy encounters volition to a greater extent than than suffice. Every tertiary battle earns the thespian ACPs, or Asdivine Cross Points, again, similar to Dragon Sinker, where it is called DSP (Dragon Sinker Points) on that game, but nevertheless serves the same purpose: to purchase particular items together with equipment that tin endure accessed via the game menu.
There are about unique game mechanics that is inward this game together with non inward Dragon Sinker. The inaugural off of these is the Trust Charge Gauge, which tin endure used for limit intermission attacks or political party buffing moves when full. This Trust Charge Gauge gets increased per motion of the player’s characters together with thence when it’s already full, it tin endure used either for multiple hitting attacks on all of the enemies of the covert (Harvey), heal the entire political party (Amelia), bag from enemies (Lucile), or inflict debuffs on all enemies (Olivia). After use, the Trust Meter gets fully drained together with thence it has to endure filled i time to a greater extent than inward the side yesteryear side battles. The Trust Charge Gauge every bit good gets drained when a graphic symbol dies inward battle. Another unique game mechanic is the might of each of the characters to flat upwards non simply their ain graphic symbol levels, but every bit good their magical attributes: Void for Harvey, Light for Amelia, together with Shadow for Oilvia; Lucile doesn’t convey one, but she has her ain unique skill: she tin acquire whatsoever set on or buffing/debuffing motion done to her, similar attacks from enemies or healing skills from her teammates. As these magical attributes flat up, novel moves/attacks acquire unlocked. Each of the characters, except Lucile, tin every bit good acquire the other characters’ magical attributes together with flat them upwards if they wearable the respective magical jewels. The tertiary unique game mechanic is the might to upgrade weapons together with to attach bonus effects, such additional HP/MP, might to receive paralysis together with other negative condition effects, etc. To upgrade weapons, other weapons must endure absorbed yesteryear the base of operations weapon. As the weapons acquire upgraded, they acquire to a greater extent than powerful amongst to a greater extent than set on points together with higher bonus effects. With this game mechanic, the weapon of a detail graphic symbol needs non to endure upgraded amongst about other i bought from shops or flora inward dungeons similar inward other RPGs.
Overall, Asdivine Cross, though a chip to a greater extent than into the generic side inward price of story together with battle mechanics, is i practiced game. It tries to furnish a Final Fantasy vibe inward how it looks together with sounds (the victory fanfare sounds rattling similar to that inward Final Fantasy games) but every bit good does plenty to nevertheless somehow stand upwards on its ain merit. This game volition non endure hailed every bit i of the best RPGs of all fourth dimension for sure, but if you lot desire a practiced RPG without having to pass a lot of money, this is a practiced choice.
REPLAY VALUE: Medium
PROS:
- Good visuals, soundtrack, battle mechanics, graphic symbol customization, together with leveling upwards system
- Good diversity of enemies
- 20+ hours of gameplay
- Provides a practiced Final Fantasy vibe piece nevertheless doing plenty to stand upwards on its ain merit
- The dual screens of the 3DS is seat into practiced use: the lower impact covert constantly shows the game map together with dungeon maps (very helpful piece inward dungeons, every bit the map is already shown consummate correct on the acquire go, which shows all possible paths that tin endure tackled) along amongst other options that are readily available to the player
- Everything is already set downwards to the thespian inward price of what to do side yesteryear side together with where to explore on the map, perfect for people who are ever on the run together with simply plays inward brusk bursts
CONS:
- Not inward stereoscopic 3D
- Most of the graphic symbol together with background graphics are pre-rendered
- Not much graphic symbol evolution for whatsoever of the characters
- Dialogue is non streamlined, resulting to hundreds of lines of texts that the thespian has to suffer (there is no alternative to skip them)
- Dungeon pattern is a chip uninspired, amongst lots of meandering yet linear paths that alone serve to pad the game
RATING: 3.5/5 overkill attacks
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