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Nights Of Azure 2: Bride Of The Novel Satelite Review (Nintendo Switch/Playstation 4)

Written yesteryear Alexander O. Cuaycong too Anthony L. Cuaycong


Title: Nights of Azure 2: Bride of the New Luna (PS4/Switch)
Developer: KOEI TECMO AMERICA
Publisher: KOEI TECMO GAMES CO., LTD.
Price: $59.99
Genre: Role-Playing, Action
Also Available On: Steam



Nights of Azure 2: Bride of the New Luna is the sequel to the activeness role-playing game published yesteryear Koei Tecmo inwards 2015. Created yesteryear Gust, a developer best known for the hugely successful Atelier too Ar Tonelico series, the novel unloose features a mix of hack-and-slash combat too party-based RPG mechanics, with heavy focus on its characters too backstory. Highlighting an anime fine art manner with tons of fan service, every bit good every bit multiple endings depending on thespian decisions, it provides an attractive premise for those looking for a expert game to sink their teeth into.




In NoA 2, players accept command of Aluche, an agent of the Curia tasked to escort the Priestess Liliana, her friend, to a demonic she-devil inwards command of legions of monsters hell-bent on bringing nearly the terminate of the world. The mission takes a plough for the worse, too Liliana is kidnapped. Slain yesteryear the Luna Queen, Aluche is brought dorsum to life, but every bit a devil-human hybrid who possesses extraordinary strength too is prone to the demonic urges introduce inwards her blood. With this newfound ability at her disposal, Aluche must notice a means to recover Liliana, rhythm out the Luna Queen, too salve the world.

As with its predecessor, NoA 2 is non without negatives. For all the story’s seemingly sweeping arc, its execution could live on better. At times, it waddles through trope, with frequent references to total devastation too numerous mentions of holy too demonic organizations, but with really piddling yesteryear means of actual presentation. It takes a “Tell, but don't show” approach, a definite fille that becomes to a greater extent than evident when characters speak nearly things that aren't seen in-game.




That said, NoA 2 redeems itself with its expansive handling of protagonists. It pores through tons of grapheme dialogues too interactions. Each of the 7 companions Aluche has boasts of a unique personality too fine art design, too stands inwards stark contrast with the others. Referred to every bit Lilies, they induce got their ain quirks, too fifty-fifty their ain storey quests, too players are to a greater extent than than costless to explore their backstory too background in i lawsuit plenty affection has been earned.

Certainly, these Lilies aren't only for talk. In battle, they are able to assist Aluche straight yesteryear fighting amongst her, too depending on who's brought, tin terminate induce got a direct influence inwards the players’ fighting style; each Lily brings a certainly laid of skills, passive too active, into the fight. Whether it's immunity to knockbacks, or the capacity to stun all enemies inwards front end of Aluche, Lilies add together depth to the gameplay; there's no correct or incorrect partner for the particular occasion, only thespian preferences leading to novel experiences.




Granted, combat is piddling to a greater extent than than the park action- push mashing with the measure blocks too dodges, every bit good every bit calorie-free too heavy attacks,. Nonetheless, NoA 2 distinguishes itself with the Lilies via Double Attacks or Lily Bursts. The presence of Servans, basically pets that tin terminate aid buff allies, harm enemies, or fifty-fifty plough into weapons for Aluche, likewise provides it with a definite modify of measurement vis-a-vis the park brawler-type releases.

Admittedly, the Lily System isn’t perfect; players induce got really piddling command over when or what a Lily is going to attack, hence making about of the harder too flashier Double Attacks tough to do. In these cases, the players may good live on compelled to transcend the slow road too only hitting the closest enemy rather than the i the Lily is fighting.




The Time Limit tin terminate too live on a pain. Missions inwards NoA 2 are segregated yesteryear days, or "Phases of the Moon." Due to Aluche's alien body, she tin terminate live on out solely a certainly amount of fourth dimension each 24-hour interval earlier needing to rest. Thankfully, it gets to a greater extent than forgiving when scaled with upgrades too flat progressions. Still, it ultimately shines the spotlight on the game's biggest flaw: repetition. Each phase is rather linear, too relatively brusque to boot. Enemies generate involvement at first, with a plethora of foes to struggle too a multifariousness of bigger too larger enemies to alternative apart; combined with the many side-quests at the players’ disposal, it offers hours of fun on the get-go. Once NoA 2 forces players to revisit areas to complete about quests, however, the lack of enemy multifariousness stands out. And when about quests forcefully terminate the day, they tin terminate teach frustrating too monotonous, every bit the solely affair Aluche tin terminate genuinely create subsequently she's done fighting is flat upwards – too transcend through to a greater extent than of the same 24-hour interval subsequently day.

Parenthetically, NoA 2 suffers from technical issues that hamper the gaming experience. Unpatched, it ran horribly both on the PlayStation iv too the Nintendo Switch, dipping into unmarried digits often too specially when enemies were on screen, too fifty-fifty lagging inwards about opened upwards areas despite low-resolution surround textures. Fortunately, the latest spell released for the 2 consoles fixed the framerate issues for the most part. On the other hand, audio equalization concerns rest too tin terminate live on jarring. And, in-game, at that spot is the full general lack of weight of Aluche's attacks, hence making the otherwise-satisfying notion of cleaving through enemies a chore.




Broken downward to brass tacks, NoA 2 is to a greater extent than hitting than miss. Its gameplay could live on smoother, too its repetitive nature tin terminate brand the game experience tiresome at times, specially during side quests that involve backtracking. Then again, there's a surprising amount of depth inwards its game mechanics. Its Lily System is an interesting sentiment to move around, too its focus on supporting characters adds to its charm. It’s non for everybody, but, yesteryear its blemishes, it's a uniquely fun spin that should evidence worth its $60 sticker cost fo fans of both RPGs too push mashers alike.



THE GOOD
  • Interesting too colorful array of supporting characters 
  • Lots of unlockable costumes with multiple endings to transcend through
  • Unique Lily scheme is fun (but tin terminate live on frustrating)
  • Double Attacks too Lily Bursts are sights to behold
  • Decent amount of quests too side objectives to pursue

THE BAD
  • Fan service tin terminate edge on the excessive
  • Technical challenges (frame drops too audio equalization issues)
  • Gets repetitive mid-game


RATING: 7.5/10

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