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Fire Emblem Warriors Review (Nintendo Switch)

Written past times Alexander O. Cuaycong together with Anthony L. Cuaycong


Title
: Fire Emblem Warriors
Developer: KOEI Tecmo Games Co., LTD.
Publisher: Nintendo
Genre: Action, Role-Playing
Price: $59.99
Also Available On: 3DS



For longtime gamers, a novel release alongside the Fire Emblem badge invariably way yet roughly other foray inwards the turn-based-strategy genre. While roughly titles receive got admittedly branched out together with sprinkled roughly lite RPG action, it’s fair to tell the serial has stayed truthful to the roots that made it an establishment — until, that is, Fire Emblem Warriors, which signifies its commencement measurement out of its comfort zone together with into the realm of fighting games.

Fire Emblem Warriors is a 3D activeness brawler inwards the vein of Dynasty Warriors together with Samurai Warriors, albeit alongside mechanics that Fire Emblem fans volition last familiar with. And for the close part, it succeeds inwards straddling the business betwixt ii seemingly incongruous genres. The characters are quite fleshed out fifty-fifty if the story itself isn’t; taken from the previous Fire Emblem games, each of the xx or hence characters distinguishes himself or herself inwards price of personality together with flashiness. All of them are too able to dodge together with weave together with slash on a dime, together with fifty-fifty the bulkier characters inwards the game are directed alongside ease via the Joy-Cons or the Pro Controller.




Fire Emblem Warriors’ gameplay is fairly criterion (run around, kill enemies, together with consummate the main objective), but nonetheless manages to introduce spice via the incorporation of the Rock-Paper-Scissors foundation of its nurture titles. And alongside the Weapon Triangle intact, characters fighting an opponent alongside the appropriate equipment larn harm bonuses together with air current upwards plowing through enemies fifty-fifty faster. Conversely, characters alongside the incorrect weapon type practise less damage, often neglect to stagger or stun enemies during attacks, together with are to a greater extent than easily staggered themselves.

In Fire Emblem Warriors, players are given the might to straight allied units through a tactical map screen, adding to the proceedings a much-needed layer of depth that close hack-and-slash games lack. It non only lets players cutting downwards on the idle fourth dimension of running around, equally this tin bathroom at nowadays last accomplished past times the AI; it too makes them to a greater extent than effective vis-a-vis the norm, at times fifty-fifty allowing them to defeat opponents piece outnumbered equally long equally they’re matched to the correct unit of measurement types.




As skilful equally the innovations are, though, their implementation could last better. Musou offerings are meant to furnish a smooth, fast-paced, together with enjoyable experience. Because Fire Emblem Warriors tries to contain strategy elements, however, the resulting production comes out seeming unpolished together with clunky. For example, grapheme switching, piece admittedly fun, is awkward together with disorienting. For gamers predisposed to changing characters on the wing for matchup purposes, at that spot is the danger of straightaway getting striking without a endangerment to struggle back. Meanwhile, selling together with forging equipment is tardily equally heck; the game likes throwing a ton of weapons at players, but doesn’t allow them grip to a greater extent than than a slice at a time.

Moreover, the highly touted “permadeath” organization is rendered moot, as, depending on the mode, fallen characters either recover later on the battle or are simply knocked out until revived at the temple. And together with hence at that spot is the work of gild issuances, which must last done via an solely dissimilar carte du jour altogether, together with which often halt the activeness equally the brain-dead autobattle AI oftens sends allied forces to bad areas or against stronger foes, compelling players to either micromanage or confront the consequences.




Even the cute homage Fire Emblem Warriors pays to the serial through its level-up organization is flawed; it manages to accept away from the activeness past times throwing players into a split hide for every unmarried level-up event. Even equally at that spot is an choice to accept this out, the lack of smoothen speaks volumes of the challenges Omega Force together with Team Ninja went through inwards striving to weld ii distinct disciplines. For all the importance is places on dishing out adrenaline-pumping sequences, it necessitates frequent stoppages inwards action.

Not that these issues are bargain breakers. Often, Fire Emblem Warriors feels similar ii completely dissimilar games. The Warriors aspect, alongside its arcade-like vibe, plays perfectly. The Fire Emblem aspect, alongside its grapheme commands together with level-up requirements, is a slog at best. Still, they brand for an interesting, if at times annoying, combination.




For all its blemishes, Fire Emblem Warriors silent manages to last an engrossing romp. It boasts of a lengthy story crusade together with a free-flowing History Mode alongside tons of maps together with fifty-fifty to a greater extent than enemies to cleave through. Tight controls, creative grapheme configurations, together with smart pattern choices arrive extremely enjoyable to pore through.

Overall, folllowers of the Fire Emblem serial volition notice ample argue to pick its latest championship up. Fire Emblem Warriors is non a perfect blend of genres, but inwards the moments where it works, players tin bathroom appreciate the vision of the developers, together with a few fry concerns shouldn’t halt them from enjoying it. Likewise, Musou fans volition notice enough to enjoy, equally the characters are appropriately flashy together with entertaining, alongside controls tight together with crisp together with technical issues virtually nonexistent. In short, it’s a can’t-miss release worthy of at to the lowest degree 20-odd hours on the Nintendo Switch.



THE GOOD
  • Tight controls
  • Plenty of content alongside tons of unlockables to become through
  • Continued back upwards via downloadable content
  • Ample grapheme variety
  • Ability to co-op together with play alongside friends

THE BAD
  • Can last a grind at times
  • Weapon Triangle effect leads to imbalance (especially when using or fighting slayer weapons)
  • History Mode maps are difficult to play through together with edge on unfair


RATING: 8/10

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