Written past times Alexander O. Cuaycong as well as Anthony L. Cuaycong
Title: Yakuza 6: The Song of Life
Developer: Sega, Ryu ga Gotoku Studio
Publisher: Sega
Price: $59.99
Genre: Action RPG
Since its inception inward 2005, Sega's Yakuza serial has invariably churned out virtual masterpieces. While a fleck all over the house at times, this purpose household unit of measurement drama, purpose mafia flick, as well as purpose martial arts as well as jeopardy franchise has ever boasted of topnotch character inward damage of presentation as well as humor. In this regard, Yakuza half dozen does non disappoint; it offers the same blend of action, comedy, as well as emotional heft via traditionally outstanding production values.
In Yakuza 6, players accept on the role of Kazuma Kiryu, fresh off serving 3 years inward prison. They come across him render to Kamurocho inward gild to alive peacefully, solely to notice Haruka, his adopted daughter, inward a coma due to a vehicular accident. He as well as therefore attempts to slice together what happened to her during his absence and, along the way, must struggle the many lowlifes that populate the slums of his city, as well as of Hiroshima, as well as dig upwards clues regarding her disappearance.
At get-go glance, Yakuza 6’s premise powerfulness seem mundane. In truth, it is anything but; slated equally the terminal chapter of Kiryu‘s story, it goes out of its agency to pick out the narrative to players, oftentimes inward large barrages of cinematic cutscenes. Moreover, it provides summaries of the plots of previous installments; clearly, it moves to elicit equally much sympathy for the principal grapheme from newcomers to as well as veterans of the serial alike. And the payoff is nil brusk of spectacular; the denouement is moving as well as befitting of the series’ grand vision.
That said, Yakuza half dozen keeps players busy alongside myriads of side quests as well as side activities that testify to last equally wild as well as wacky equally ever; amid them are a karaoke minigame as well as a baseball game squad simulator. Kiryu fifty-fifty gets to care his ain Yakuza clan. These mini-games may non last equally fleshed out equally those inward previous titles, but they create jibe inward good alongside the latest release’s crazy as well as over-the-top theme. What other championship provides value inward having a selfie taken inward the middle of the street?
Admittedly, the squeamish touches won't exempt players from having to tackle the meat of Yakuza 6, as well as that's where its superb gameplay kicks in. Part brawler as well as purpose spectacle fighter, it features combat mechanics that are unproblematic but intuitive; Kiryu has at his disposal a heady mix of lite as well as potent attacks also equally a multifariousness of finishing moves as well as grapple counters. The agency organisation that predecessor Yakuza Kiwami employed is gone. At the same time, at that spot remains a feel of fulfillment inward barreling through goons as well as thugs alike, the relative lack of multifariousness of moves compared to previous releases notwithstanding.
Granted, Yakuza half dozen loses about luster because of its simpler nature as well as scope, Part of it does experience lacking; there's only something near it that seems to fille the intrinsic spark that made its siblings therefore special. On the other hand, it remains extremely enjoyable; for all its frailties, it continues to embody its source franchise’s feel as well as sensibilities quite well. And to its credit, it runs alongside nary a stutter inward framerate or performance.
Visually, Yakuza half dozen delivers; its fine art style, spell nil earthshaking, is done good as well as captures the experience of Japan's shadier, seedier locations. Combat is extremely satisfying as well as rewarding, alongside the meaty thunks as well as enterprise thwacks Kiryu gives his opponents resounding nicely. All told, it’s a well-made game that players volition notice meaning pleasance inward negotiating.
Overall, Yakuza half dozen manages to alive upwards to promise. Longtime fans of the serial volition definitely accept to it fifty-fifty if it plays shorter as well as appears less ambitious than its predecessors. Parenthetically, newcomers won’t accept long to deem it worth their fourth dimension (and maybe last buoyed to play the previous titles equally well). It captures the hold off as well as experience of the series; it engrosses equally the terminal chapter of an epic, keeping its sense of humor intact as well as injecting activeness inward spades from its get-go to its 40th threescore minutes — and, due to its high replay value, good beyond.
THE GOOD
- Retains the sense of humor as well as vibe of the previous Yakuza games
- Compelling plot providing a plumbing equipment terminate to Kiryu's story
- Engaging combat mechanics
- Enjoyable, if wacky, mini-games
THE BAD
- Seems smaller inward orbit as well as size
- Relatively brusk principal story
- Mini-games as well as side-activities don't experience equally fleshed out equally inward previous installments of the series
RATING: 8.5/10
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