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Sword Fine Art Online: Fatal Bullet Review (Playstation 4)

Written past times Alexander O. Cuaycong in addition to Anthony L. Cuaycong


Title: Sword Art Online: Fatal Bullet
Developer: Bandai Namco Entertainment, Dimps
Publisher: BANDAI NAMCO Entertainment
Price: $59.99
Genre: Action, Adventure
Also Available On: Steam, XB1



It isn’t hard to mean value badly of Sword Art Online: Fatal Bullet only from proverb the championship out loud. SAO games haven't lived upward to the popularity of their anime counterparts, due inwards large mensurate to numerous mistranslations, glitchy programming, in addition to to a greater extent than oft than non less-than-stellar game blueprint spread across multiple platforms. While the SAO serial has had or in addition to thence interesting releases hither in addition to there, fans know improve than to concur high expectations for the near part.




At commencement glance, SAO: Fatal Bullet surely doesn't impress. It follows the events of SAO: Hollow Realization in addition to loosely parallels the Phantom Arc part of the master copy story, where the SAO principal characters do novel avatars inwards a totally unlike game called Gun Gale Online. Taking the usage of a novel usage musician inwards GGO, you've only been shown the ropes past times your childhood friend Kureha earlier you're all of a abrupt thrust into a flush concerning Kirito in addition to his gang, an intelligent AI past times the advert of ArFA-sys in addition to a narrative that explores the footing of GGO in addition to the mysteries it holds.




Essentially, SAO: Fatal Bullet is every SAO flush e'er told every bit seen through the eyes of a newcomer. While predictable and, at times, rather boring, however, it thankfully tries to string together the narrative amongst multiple cutscenes in addition to varying perspectives. While null groundbreaking, what it does is at to the lowest degree serviceable, if a picayune long-winded.




Most importantly, SAO: Fatal Bullet distinguishes itself from its other siblings through its gameplay. Moving away from their slower in addition to cumbersome fighting mechanics, it takes elements from the third-person-shooter genre in addition to incorporates them amongst role-playing-game elements, creating a welcome blend of flush in addition to action. Players tin privy select from a multitude of ranged in addition to melee weapons. From swords to pistols to shotguns to rifles; advert them, in addition to chances are they tin privy hold out had. The diversity is astounding, and, combined amongst unlockable skills, they add together to its already-fast pace. The human activity in addition to fine art of weaving in addition to dipping in addition to rolling inwards the human face upward of enemy gunfire is exhilarating in addition to is definitely its strongest point.




Granted, SAO: Fatal Bullet may good vesture out its welcome a few hours in, amongst bland environments recycled much also oft for players non to notice. Enemy in addition to allied AI are also strangely lackluster, in addition to piece the character of the opposition doesn't actually comport upon the aeroplane of enjoyment, it sometimes turns the game into a veritable duck-hunting session, peculiarly when combined amongst the game's helpful — in addition to ultimately overpowering — auto-aim system.




Still, SAO: Fatal Bullet has plenty going for it to overcome its frailties in addition to emerge every bit a satisfying third-person shooter. It's a lot improve than its ancestry inwards style, design, in addition to smoothness. Moreover, it manages to blend its chaotic gunplay amongst a company RPG system, offering plenty of choices inwards equipment in addition to upgrades. For all its seeming lack of difficulty, it’s a practiced purchase for fans of the SAO series, every bit good every bit for those looking for depth inwards their adrenaline rushes.



THE GOOD
  • Diverse combat customization options amongst heady RPG elements
  • Good total of content apart from the principal story
  • Runs smoothly amongst no hiccups
  • Interesting grapheme design

THE BAD
  • Repetitive environments in addition to enemies
  • Relative lack of difficulty, amongst the auto-aim organization also much of a practiced thing
  • Uninteresting principal flush amongst generic plot twists


RATING: 7.5/10




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