Written yesteryear Anthony L. Cuaycong
Title: Full Metal Panic! Fight: Who Dares Wins
Developer: BB Studio Inc
Publisher: BANDAI NAMCO Entertainment Inc.
Price: $89.90 (SGD)
Genre: Simulation RPG
Considering the timing, the unloosen of Full Metal Panic! Fight: Who Dares Wins was clearly meant to coincide amongst the broadcast of FMP! Invisible Victory inward the middle of the year. The juxtaposition is justified, to hold upwardly sure: It shares main even out elements amongst the 4th tv serial of the pop anime franchise. Ditto amongst the handling together with presentation; gamers are thrust inward the middle of the narrative, amongst developer B.B. Studio assuming that they: 1) already possess ample cognition to follow it; 2) figure to hold upwardly satisfied amongst the modicum of information conveyed via the optional tutorial missions, and/or 3) expect to arm themselves amongst background cloth through appropriate research.
The supposition isn’t unreasonable. Given the intrinsic line of the Full Metal Panic! series, Bandai Namco probable figured that Fight: Who Dares Wins would hold upwardly able to thin on a gist laid of gamers — including those familiar amongst mechanics employed inward Super Robot Wars —from the outset. Concomitantly, it may good accept conceded the title’s express appeal exterior of the captive market, thus its determination to eschew exposition that would accept otherwise enticed newcomers.
Which is besides bad, really, because at the pump of Fight: Who Dares Wins is an intriguing storyline. As amongst Invisible Victory, it follows the exploits of Kaname Chidori, a municipal high schoolhouse pupil amongst “whispered” capacities that grant her comprehension of hereafter applied sciences. By her side is hugger-mugger agent Sousuke Sagara of Mithril, a private anti-terrorist entity resolved to protect her from elements non bad on exploiting her abilities. In particular, they stand upwardly against Amalgam, promoter of dubious ideologies together with employer of other Whispered inward furtherance of dark technologies.
In this regard, it bears noting that turns are determined yesteryear distinct agility attributes of private mecha together with non but alternating betwixt sides. At the same time, players demand to pick out betwixt movement together with laid on on whatever given turn. During combat, they’re given the choice to pick out what purpose of the trunk to target; heads, arms, together with legs accept unique hitting points, as opposed to overall hitting points, allowing for easier attainment of specific mission objectives. In the latter stages of the game, however, whatever strategizing goes out the window. Against bosses, especially, aiming for the trunk becomes expedient together with fifty-fifty necessary.
The practiced tidings is that Fight: Who Dares Wins possesses a soundtrack that stays faithful to its source cloth from start to finish. In no small-scale measure, it’s propped upwardly yesteryear fantabulous Japanese vocalism acting (with an as remarkable endeavour to interpret the dialogue inward English). Parenthetically, the music makes total usage of the Full Metal Panic! license, resulting inward strengthened ties amongst Invisible Victory. The resulting mix is cipher curt of pleasing to the senses, together with adds to the intent of getting players invested inward the even out arc.
By design, Fight: Who Dares Wins is a niche championship catered exactly to wow followers of the Full Metal Panic! franchise. And to this end, it does its project well. While curt for a unloosen inward the tactical role-playing-game genre, it’s a competent companion slice to Invisible Victory together with opens the door to better-planned together with -integrated offerings across whatever reveal of media.
THE GOOD
- Uses the Invisible Victory storyline as foundation
- Incorporates Super Robot Wars elements inward the gameplay
- Outstanding vocalism acting together with localization
- Soundtrack faithful to source material
THE BAD
- Graphics a mixed bag
- Difficulty reaches extremes belatedly inward the game
- Menus serviceable but non intuitive or user-friendly
- Maps exhibit bland terrains that tamp downward importance of tactical positioning
RATING: 7/10
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